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Agent Smoke

A ten day game jam prototype.

Agent Smoke is a group project by Diana Küppers, Matthias Guntrum, Wolfgang Reichardt, Valentin Sekinger, Ben Biedrawa and me.

My contribution to this project: 
Game Design, Level Design, Concept Art, Game Art, Sound

Software I used:
Unity 3D, Autodesk 3ds max, Adobe Photoshop, Ableton Live

Impressions of Agent Smoke

A few screenshots of the prototype.

Soundtrack

One track I created for the prototype.