My contribution to this project:
Game Design, Level Design, Concept Art, Game Art, Animation, Story, Sound
Software I used:
UDK – Unreal Development Kit, Autodesk 3ds max, Adobe Photoshop, Ableton Live
As Jeremiah Chainsaw a advanced humanoid robot you’ll explore the dark and gritty world of decalon, fighting drones and other hostile machines to slowly regain your memory to learn about your past.
The project was set for completion in 2 terms (1 year), starting with a game concept and team gathering phase followed up by a creation/prototype phase. The goal was to present a playable prototype Level of the game.
A few pictures of the final prototype, which you can download on the game website.
This making of presents a small overview of the stuff I did for this project.
Three tracks I did for the project Decalon.